Learning activities
Campaign
Researching a cause in need of a campaign
Sequence of student activities:
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Activities |
Technologies/multimedia |
Curriculum links |
Step 1 Brainstorm
Research and learn about the issue |
As a class,
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Polling / Q&A apps Mind mapping software / apps Visual collaboration tools |
Critical and Creative Thinking – Inquiring, Generating ideas, possibilities and actions
Learning areas and cross-curriculum priorities: as appropriate, for example, selecting a cause related to a theme or topic connected to a learning area such as English, HASS or Science. |
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In groups,
And, evaluate the existing campaign, for example, considering how clearly the campaign communicates its messages, language use, appeal for the target audience, design features, for example, placement of images and text, use of sound to create special effects. |
Internet Mind-mapping software / apps Visual collaboration tools Blog/vlog Word-processing Spreadsheets
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Critical and Creative Thinking – analysing, synthesising and evaluating reasoning and procedures
Learning areas and cross- curriculum priorities: Digital Technologies processes and production skills strand: ACTDIP025, ACTDIP026, ACTDIP027
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As a class,
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Internet PMI tools/apps Blog/vlog Spreadsheet
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Digital Technologies processes and production skills strand: ACTDIP025, ACTDIP026, ACTDIP027
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Step 2 Access and analyse data for the campaign |
In groups,
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Internet PMI tools/apps Blog/vlog Spreadsheet |
Critical and creative thinking – Inquiring, Analysing, synthesising and evaluating reasoning and procedures Digital Technologies processes and production skills strand: ACTDIP025, ACTDIP026, ACTDIP027 |
Create and collaborate
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Activities |
Digital technologies/multimedia |
Curriculum links |
Step 1 Determine the campaign platform |
As a class,
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Polling / Q&A app Mind mapping software / apps Collaboration tools |
Digital Technologies: ACTDIP028 Media Arts: ACAMAM069, ACAMAR071, ACAMAR072
Content from other learning areas and cross-curriculum priorities: as appropriate |
Step 2 Devise the campaign strategy |
As a class
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Storyboarding app Graphic organiser Video Sound recording Blog/vlog |
Digital Technologies: ACTDIP028 Media Arts: ACAMAM069 |
Designing the campaign materials
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Activities |
Technologies/multimedia |
Curriculum links |
Step 1 Generate design ideas |
Individually,
In groups,
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Video AR/ MR/ VR/XR tools Web design software Audio recording Photography Photomedia Animation tools Presentation software |
Digital Technologies: ACTDIP028, ACTDIP031, ACTDIP032 Media Arts: ACAMAM066, ACAMAM069
ICT: Creating with ICT, Managing and operating ICT |
Step 2 Choose the campaign format |
In groups,
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Step 3 Plan the process for creating the campaign |
In groups,
As a class,
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Spreadsheet Calendar app |
Digital Technologies: ACTDIP032
ICT: Applying social and ethical protocols and practices when using ICT, Communicating with ICT |
Step 4 Develop the campaign materials |
In groups, use design tools relevant to the selected multimedia format to, for example:
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As appropriate to the multimedia platform selected. |
Digital Technologies: ACTDIP032
Media Arts: ACAMAM067, ACAMAR068, ACAMAM069
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Step 5 Decide how the impact of the campaign will be evaluated |
As a class,
In groups,
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PMI tools Voting/polling apps Word-processing |
Digital Technologies: ACTDIP028, ACTDIP032
Media Arts: ACAMAR072, |
Communicate
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Activities |
Technologies/multimedia |
Curriculum links |
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As a class or in groups
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See above |
Digital Technologies: ACTDIP031, ACTDIP032
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Campaign
Researching the issue
Sequence of student activities:
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Activities |
Technologies/multimedia |
Curriculum links |
Step 1
Discuss
Research and learn about the issue
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As a class,
Individually,
In groups,
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Internet PMI tools/apps Blog/vlog Spreadsheet |
For example, Science: ACSIS124 Geography: Year 7 Unit 1 Water in the World, Geographical Inquiry and Skills ACHGS047 Digital Technologies processes and production skills: ACTDIP025, ACTDIP026, ACTDIP027
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Discuss research findings and decide on the key campaign message |
As a class,
Individually or in groups,
As a class,
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Storyboarding app Graphic organiser Video Sound recording Blog/vlog
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Digital Technologies: ACTDIP028 Media Arts: ACAMAM069 |
Create and collaborate
|
Activities |
Technologies/multimedia |
Curriculum links |
Step 1 Determine the campaign platform
|
As a class,
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Polling / Q&A app Mind mapping software / apps Visual collaboration tools |
Digital Technologies: ACTDIP028 Media Arts: ACAMAM069, ACAMAR071, ACAMAR072 Content from other learning areas and cross-curriculum priorities: as appropriate |
Step 2 Devise the campaign strategy |
As a class
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Storyboarding app Graphic organiser Video Sound recording Blog/vlog |
Digital Technologies: ACTDIP028 Media Arts: ACAMAM069 |
Designing the campaign materials
|
Activities |
Technologies/multimedia |
Curriculum links |
Step 1 Generate design ideas |
Individually,
In groups,
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Video AR/ MR/ VR/XR tools Web design software Audio recording Photography Photomedia Animation tools Presentation software |
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Step 2 Choose the campaign format |
In groups,
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Step 3 Plan the process for creating the campaign |
In groups,
As a class,
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Spreadsheet Calendar app |
Digital Technologies: ACTDIP032 ICT Capability: Applying social and ethical protocols and practices when using ICT, Communicating with ICT |
Step 4 Develop the campaign materials |
In groups, use design tools relevant to the selected multimedia format to, for example:
monitor the progress of the development of the campaign materials against the documented timeline/ list of responsibilities ensuring that the campaign materials provide opportunities for the audience to register their interest in the campaign, for example feedback/comment boxes, clicks, likes, audience evaluations |
As appropriate to the multimedia platform selected. |
Digital Technologies: ACTDIP032 Media Arts: ACAMAM067, ACAMAR068, ACAMAM069
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Step 5 Decide how the impact of the campaign will be evaluated |
As a class,
In groups,
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PMI tools Voting/polling apps Word-processing |
Digital Technologies: ACTDIP028, ACTDIP032 Media Arts: ACAMAR072 |
Communicate
Connecting with targeted audience
Classroom activities may include:
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Table 1: Links from the task to the Australian Curriculum: Digital Technologies
Digital Technologies Achievement standard |
By the end of Year 8, students distinguish between different types of networks and defined purposes. They explain how text, image and audio data can be represented, secured and presented in digital systems. Students plan and manage digital projects to create interactive information. They define and decompose problems in terms of functional requirements and constraints. Students design user experiences and algorithms incorporating branching and iterations, and test, modify and implement digital solutions. They evaluate information systems and their solutions in terms of meeting needs, innovation and sustainability. They analyse and evaluate data from a range of sources to model and create solutions. They use appropriate protocols when communicating and collaborating online. |
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Strand |
Digital Technologies processes and production skills |
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Content descriptions |
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Key concept/s / |
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Key ideas |
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Cross-curriculum priorities |
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General capabilities
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Table 2: Links from the task to the Australian Curriculum: Media Arts
Learning area name Achievement standard |
Media Arts By the end of Year 8, students identify and analyse how representations of social values and points of view are portrayed in the media artworks they make, distribute and view. They evaluate how they and other makers and users of media artworks from different cultures, times and places use genre and media conventions and technical and symbolic elements to make meaning. They identify and analyse the social and ethical responsibility of the makers and users of media artworks. Students produce representations of social values and points of view in media artworks for particular audiences and contexts. They use genre and media conventions and shape technical and symbolic elements for specific purposes and meaning. They collaborate with others in design and production processes, and control equipment and technologies to achieve their intentions. |
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Strands |
Making and responding by
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Content descriptions |
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Cross-curriculum priorities |
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General capabilities
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Learning area name Achievement standard |
English Productive modes (speaking, writing and creating)Students understand how the selection of language features can be used for particular purposes and effects. They explain the effectiveness of language choices they make to influence the audience. Through combining ideas, images and language features from other texts, students show how ideas can be expressed in new ways. Students create texts for different purposes, selecting language to influence audience response. They make presentations and contribute actively to class and group discussions, using language patterns for effect. When creating and editing texts to create specific effects, they take into account intended purposes and the needs and interests of audiences. They demonstrate understanding of grammar, select vocabulary for effect and use accurate spelling and punctuation. |
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Strands / substrands |
Language
Literacy
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Content descriptions |
Year 7
Year 8
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Key ideas |
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Cross-curriculum priorities |
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General capabilities |
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INCLUDING ALL STUDENTS
Access and participation can be enhanced by:
- using the three dimensions of the Australian curriculum
- assistive technologies such as captions, enhanced audio, enlarged text and images, screen readers, subtitles, tactile materials
- analogue/traditional, physical/kinaesthetic activities
- learning activities that check students’ understanding of:
- what a campaign is
- different types of campaigns
- discussion about how campaigns can use stimulus material in different formats and combinations of formats such as audio, visual, tactile or other multimedia formats
- learning environments that support students to develop their campaign materials
- classroom organisation strategies such as
- small groups to encourage students to take roles that suit their strengths,
- using of different multimedia formats,
- supporting students to present their learning in formats that facilitate the expression of their ideas
- pre-recorded presentations.
For further information, see the Student Diversity pages on the Australian Curriculum website.
Resources
The sample campaigns listed below may be useful when planning teaching and learning programs. ACARA advises teachers to use their own judgement about the value of the resources for their teaching context. Teachers are encouraged to use the list as a starting point to identify further resources.
Note: many of these campaigns feature national and state/territory-based programs and resources. The websites listed below provide starting points for research and investigation. They include links to other sites and resources which may be useful. Note that while many resources are provided free of charge, some sites require a fee for additional resources.
Resources for making multimedia works
- ABC education
- Media Arts resources main page: a large range of teaching resources related to The Arts. Suitable for primary and secondary students.
- Journalism and news reporting: resources mapped to the Australian curriculum - For primary and secondary schools
- ACMI
- Film it!: Film It is an online resource covering a range of filmmaking skills found in pre-production, production and post-production stages
- Game Builder: Game Builder is an online resource for teachers and students making their very first videogame, and for those who have some experience already.
- Resources for Primary teachers: items in the ACMI shop
- National Film and Sound Archive of Australia – Education Resources
- Australian Screen education collection: this collection is designed to help teachers and students make the most of the wide range of moving image resources on the site. The clips in this collection are accompanied by teachers’ notes created by specialist curriculum writers.
- org.au:
Technical and background information
- Abbey Road Institute, Sound and music in video games
- manuals and online tutorials for apps, software and other equipment
- New York Film Academy – Student resources, A quick history of animation
- ‘What is’ explainers, for example, what is virtual reality?
Sample campaign 1 resources
Sample campaigns
Transport safety
e safety
Environment, ecology and habitat
- Species profile and threats database: Threatened fauna (other lists are available for flora etc.)
- Food miles
- Keep Australia beautiful
- Plastic straws – also consider People who do not support a total ban on plastic straws
- Waste and resource recovery
- Eight simple ways to save water
Health promotion
Recognition of people, places or events
- Australian of the year (also Young Australian of the year, Local hero, and Senior Australian of the year)
- Australia – UNESCO World Heritage Centre
Cultural and community engagement
- Three elements of great community engagement campaigns
- Australia Council cultural engagement framework
- Polished man
Social justice
Values
State, territory and local governments, universities, associations and cultural organisations also host campaigns that may be used for curriculum-based learning.
Sample campaign 2 resources
- Convention on wetlands (Ramsar Convention)
- Ramsar factsheets
- Ramsar wetlands in Australia
- World Wetlands Day
Wetlands in Australia
- Constructed wetlands (ACT)
- Freshwater wetlands (NSW)
- Significant wetlands (Vic.)
- Tasmania’s wetlands (Tas.)
- WetlandInfo (Qld)
- Wetlands (SA)
- Wetlands mapping (WA)
- Window on the wetlands (NT)
Overview of relevant content descriptions from learning areas and elements of the ICT Capability
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CAMPAIGN |
CREATE |
COLLABORATE |
COMMUNICATE |
DIGITAL TECHNOLOGIES |
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MEDIA ARTS |
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ENGLISH (Year 7 examples) |
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ICT Capability |
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